Year
2019
Brief
Modeling, texturing, and conversion for Unity 3D
The request was to design a diorama with a savanna setting, modeling every asset from scratch. The texturing of every object was done in a hand-painted style, on a graphics tablet. A key point was the reduction to a minimum of the necessary polygons, for in-game use of the 3D models.
3,041
Volti
5,685
Tris
3,305
Verts





